Tags / opengl-es
Choosing Between Core Animation and Open GL for 2D Card Games: Is OpenGL Truly Necessary?
Understanding Vertex Buffer Objects (VBO) in OpenGL ES 1.0 on iOS: Optimizing Performance with Vertex Buffer Objects
Understanding OpenGL ES Texture Mapping: Avoiding Image Rotation Issues
Understanding the Context: Loading an OpenGL view with a 3D model before displaying it to the user on iPhone: A Deep Dive into Background Loading